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Isabela Granic
Publication Activity (10 Years)
Years Active: 2014-2022
Publications (10 Years): 11
Top Topics
Quest Atlantis
Mental Health
Video Games
Young Adults
Top Venues
Cyberpsychology Behav. Soc. Netw.
CHI PLAY (Companion)
Entertain. Comput.
Comput. Hum. Behav.
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Publications
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Joanneke Weerdmeester
,
Marieke M. J. W. van Rooij
,
Isabela Granic
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation.
Cyberpsychology Behav. Soc. Netw.
25 (6) (2022)
Anouk Tuijnman
,
Marloes Kleinjan
,
Shengnan Chen
,
Rutger C. M. E. Engels
,
Isabela Granic
A Game-based Assessment of the Effects of Rejection on Young Adults.
Proc. ACM Hum. Comput. Interact.
5 (CHI) (2021)
Aniek Wols
,
Marlou Poppelaars
,
Anna Lichtwarck-Aschoff
,
Isabela Granic
The role of motivation to change and mindsets in a game promoted for mental health.
Entertain. Comput.
35 (2020)
Elke A. Schoneveld
,
Anna Lichtwarck-Aschoff
,
Isabela Granic
What keeps them motivated? Children's views on an applied game for anxiety.
Entertain. Comput.
29 (2019)
Marlou Poppelaars
,
Anna Lichtwarck-Aschoff
,
Marloes Kleinjan
,
Isabela Granic
The impact of explicit mental health messages in video games on players' motivation and affect.
Comput. Hum. Behav.
83 (2018)
Anouk Tuijnman
,
Isabela Granic
,
Josh Whitkin
,
Rutger C. M. E. Engels
Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents.
CHI PLAY (Companion)
(2017)
Joanneke Weerdmeester
,
Marieke van Rooij
,
Owen Harris
,
Niki Smit
,
Rutger C. M. E. Engels
,
Isabela Granic
Exploring the Role of Self-efficacy in Biofeedback Video Games.
CHI PLAY (Companion)
(2017)
Regan L. Mandryk
,
Max Valentin Birk
,
Adam Lobel
,
Marieke van Rooij
,
Isabela Granic
,
Vero Vanden Abeele
Games for the Assessment and Treatment of Mental Health.
CHI PLAY (Companion)
(2017)
Marieke van Rooij
,
Adam Lobel
,
Owen Harris
,
Niki Smit
,
Isabela Granic
DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety.
CHI Extended Abstracts
(2016)
Elke A. Schoneveld
,
Monique Malmberg
,
Anna Lichtwarck-Aschoff
,
Geert P. Verheijen
,
Rutger C. M. E. Engels
,
Isabela Granic
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial.
Comput. Hum. Behav.
63 (2016)
Adam Lobel
,
Marientina Gotsis
,
Erin Reynolds
,
Michael Annetta
,
Rutger C. M. E. Engels
,
Isabela Granic
Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.
CHI Extended Abstracts
(2016)
Marlou Poppelaars
,
Yuli R. Tak
,
Anna Lichtwarck-Aschoff
,
Rutger C. M. E. Engels
,
Adam Lobel
,
Sally N. Merry
,
Mathijs F. G. Lucassen
,
Isabela Granic
Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs.
GFHEU
(2014)
Adam Lobel
,
Isabela Granic
,
Rutger C. M. E. Engels
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Cyberpsychology Behav. Soc. Netw.
17 (4) (2014)
Adam Lobel
,
Isabela Granic
,
Lisanne L. Stone
,
Rutger C. M. E. Engels
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Cyberpsychology Behav. Soc. Netw.
17 (10) (2014)