Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Adam LobelIsabela GranicRutger C. M. E. EngelsPublished in: Cyberpsychology Behav. Soc. Netw. (2014)
Keyphrases
- virtual environment
- facial expressions
- virtual humans
- emotion recognition
- computer games
- video games
- educational games
- virtual agents
- music emotion classification
- machine learning
- interactive computer
- human emotion
- emotion classification
- multi player
- virtual characters
- game play
- cooperative
- decision trees
- information systems
- search engine
- learning algorithm