DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety.
Marieke van RooijAdam LobelOwen HarrisNiki SmitIsabela GranicPublished in: CHI Extended Abstracts (2016)
Keyphrases
- virtual reality
- virtual world
- computer games
- virtual environment
- tangible user interface
- educational games
- virtual space
- card game
- computer graphics
- autistic children
- video games
- game playing
- computer animation
- augmented reality
- game theory
- virtual museum
- interactive virtual
- visual data mining
- photorealistic
- virtual laboratory
- high risk
- three dimensional
- collaborative virtual environments
- nash equilibrium
- multi sensory
- elementary school students
- multi user
- virtual reality technology
- attitudes toward
- multi user environment
- perfect information
- machine learning
- mental states
- learning tools