Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation.
Joanneke WeerdmeesterMarieke M. J. W. van RooijIsabela GranicPublished in: Cyberpsychology Behav. Soc. Netw. (2022)
Keyphrases
- virtual reality
- video games
- virtual reality technology
- virtual environment
- visual data mining
- augmented reality
- photorealistic
- computer graphics
- learning experience
- force feedback
- virtual humans
- game play
- three dimensional
- interactive virtual
- computer animation
- virtual world
- educational games
- tangible user interface
- multi sensory
- collaborative virtual environments
- serious games
- game design
- data visualization
- game playing
- learning tools
- computer games
- virtual space
- learning outcomes
- visual exploration
- control system
- interactive visualization
- attitudes toward
- human operators
- virtual museum
- data analysis
- multimedia
- virtual reality environments