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Exploring the Role of Self-efficacy in Biofeedback Video Games.
Joanneke Weerdmeester
Marieke van Rooij
Owen Harris
Niki Smit
Rutger C. M. E. Engels
Isabela Granic
Published in:
CHI PLAY (Companion) (2017)
Keyphrases
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video games
learning experience
game play
game design
computer games
educational games
game playing
learning tools
commercial games
serious games
learning outcomes
game based learning
game engine
learning strategies
computer supported collaboration
game development
quest atlantis