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Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.

Adam LobelMarientina GotsisErin ReynoldsMichael AnnettaRutger C. M. E. EngelsIsabela Granic
Published in: CHI Extended Abstracts (2016)
Keyphrases
  • game playing
  • facial expressions
  • video games
  • information systems
  • database
  • game theory
  • general game playing