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Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.
Adam Lobel
Marientina Gotsis
Erin Reynolds
Michael Annetta
Rutger C. M. E. Engels
Isabela Granic
Published in:
CHI Extended Abstracts (2016)
Keyphrases
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game playing
facial expressions
video games
information systems
database
game theory
general game playing