Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Adam LobelIsabela GranicLisanne L. StoneRutger C. M. E. EngelsPublished in: Cyberpsychology Behav. Soc. Netw. (2014)
Keyphrases
- virtual environment
- computer games
- educational games
- emotion recognition
- computer vision
- digital games
- facial expressions
- video games
- interactive computer
- game play
- expert systems
- face recognition
- emotional state
- image sequences
- artificial intelligence
- human behaviour
- game players
- collaborative learning activities
- data sets