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DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers.

Lieven Van den AudenaerenVéronique CelisVero Vanden AbeeleLuc GeurtsJelle HussonPol GhesquièreJan WoutersLeen LoyezAnn Goeleven
Published in: GFHEU (2013)
Keyphrases
  • design process
  • user interface
  • object detection
  • knowledge based systems
  • detection algorithm
  • engineering design
  • data sets
  • cooperative
  • user experience
  • nash equilibrium
  • detection accuracy