• search
    search
  • reviewers
    reviewers
  • feeds
    feeds
  • assignments
    assignments
  • settings
  • logout

DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers.

Lieven Van den AudenaerenVéronique CelisVero Vanden AbeeleLuc GeurtsJelle HussonPol GhesquièreJan WoutersLeen LoyezAnn Goeleven
Published in: GFHEU (2013)
Keyphrases
  • design process
  • user interface
  • object detection
  • knowledge based systems
  • detection algorithm
  • engineering design
  • data sets
  • cooperative
  • user experience
  • nash equilibrium
  • detection accuracy