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DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers.
Lieven Van den Audenaeren
Véronique Celis
Vero Vanden Abeele
Luc Geurts
Jelle Husson
Pol Ghesquière
Jan Wouters
Leen Loyez
Ann Goeleven
Published in:
GFHEU (2013)
Keyphrases
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design process
user interface
object detection
knowledge based systems
detection algorithm
engineering design
data sets
cooperative
user experience
nash equilibrium
detection accuracy