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HCI (37)
2019
2020
2022
2023
2019
2023
Keyphrases
Publications
2023
Monica Evans
"Should My Best Prove Insufficient, We Will Find Another Way": Time Loop Mechanics as Expressions of Hope in Digital Games.
HCI (37)
(2023)
Amir Zaib Abbasi
,
Helmut Hlavacs
,
Umair Rehman
Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides.
HCI (37)
(2023)
Shufang Tan
,
Wendan Huang
,
Jialing Zeng
,
Junjie Shang
Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective.
HCI (37)
(2023)
Tânia Ribeiro
,
Rebeca Mendes
,
Ana Isabel Veloso
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences.
HCI (37)
(2023)
Fabiola Rivera
,
Francisco J. Gutierrez
A Metamodel for Immersive Gaming Experiences in Virtual Reality.
HCI (37)
(2023)
Owen Schaffer
Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience.
HCI (37)
(2023)
Ian Nery Bandeira
,
Carla Denise Castanho
,
Tiago Barros Pontes e Silva
,
Mauricio Miranda Sarmet
,
Ricardo P. Jacobi
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study.
HCI (37)
(2023)
Alexis Espinoza
,
Joaquín Larraín
,
Francisco J. Gutierrez
Biofeedback-Controlled Video Games for Emotional Regulation.
HCI (37)
(2023)
Xianhe Zhang
,
Baosheng Wang
Enhancing Children's Cultural Empowerment Through Participatory Game Design Based on Hometown Ceramic Culture.
HCI (37)
(2023)
Silvia Boschetti
,
Hermann Prossinger
,
Violetta Prossinger-Beck
,
Tomás Hladký
,
Daniel Ríha
,
Jakub Binter
Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral".
HCI (37)
(2023)
Filippo La Paglia
,
Daniele La Barbera
,
Barbara Caci
The Gaming World of Educational Robotics. A Review Study.
HCI (37)
(2023)
Reza Hadi Mogavi
,
Chao Deng
,
Jennifer Hoffman
,
Ehsan ul Haq
,
Sujit Gujar
,
Antonio Bucchiarone
,
Pan Hui
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type.
HCI (37)
(2023)
Silvia Boschetti
,
Hermann Prossinger
,
Tomás Hladký
,
Daniel Ríha
,
Lenka Príplatová
,
Robin Kopecky
,
Jakub Binter
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns.
HCI (37)
(2023)
Siqi Li
,
Tao Wen
,
Hongyan Yan
,
Xiangang Qin
Prediction of Quality of Experience (QoE) of Cloud-Gaming Through an Approach to Extracting the Indicators from User Generated Content (UGC).
HCI (37)
(2023)
Matthew Copeman
,
Jonathan Freeman
Understanding Individual Differences in Mental Health and Video Games.
HCI (37)
(2023)
Hermann Prossinger
,
Silvia Boschetti
,
Daniel Ríha
,
Libor Pacovský
,
Jakub Binter
From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation.
HCI (37)
(2023)
Jeanette Sjöberg
,
Eva Brooks
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots.
HCI (37)
(2023)
Ju Chou
,
Bryan Zhao
,
Gene Hoyt
,
Sheri Silva
Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology.
HCI (37)
(2023)
Meike Belter
,
Heide K. Lukosch
,
Robert W. Lindeman
,
Yuanjie Wu
,
Frank Steinicke
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
HCI (37)
(2023)
Tânia Ribeiro
,
Ana Isabel Veloso
,
Peter Brinson
Be a Gamer: A Psycho-Social Characterization of the Player.
HCI (37)
(2023)
Joshua E. Heller
,
Nicoletta Adamo
,
Nandhini Giri
,
Derek Larson
Does the Voice Reveal More Emotion than the Face? a Study with Animated Agents.
HCI (37)
(2023)
Julio Litwin Lima
,
Carla Denise Castanho
,
Luiz Belmonte
,
Veronica Slobodian
,
Guilherme Gomes Carvalho
,
Gabriela Hirata
,
Julia Klaczko
Skull Hunt: An Educational Game for Teaching Biology.
HCI (37)
(2023)
Sylker Teles
,
Isabelly Oliveira
,
Suziane Cundiff
,
Tarcinara Tavares
,
Rodrigo Rosas
,
Brendo Teles
Mathmages: e-Sports and Mathematics in the Amazon Region.
HCI (37)
(2023)
Khaldoon Dhou
An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players.
HCI (37)
(2023)
Rafael V. Leite
,
Anderson V. C. de Oliveira
Expected Human Performance Behavior in Chess Using Centipawn Loss Analysis.
HCI (37)
(2023)
Abdelrahman Mehrez
,
Nicoletta Adamo
,
Nandhini Giri
,
Derek Larson
Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality?
HCI (37)
(2023)
volume 14047, 2023
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
HCI (37)
14047 (2023)
2022
Cristina Nieves Perdomo Delgado
,
Luis Carlos Paschoarelli
,
Emilene Zitkus
Participation of Users in the Development of the Information Architecture of a Telecare Application for Smartphones Based on the Card Sorting Method.
HCI (37)
(2022)
Katherine Herdt
,
Nathan Lau
,
Michael Hildebrandt
,
Tai Le
,
Katya LeBlanc
Design of Gaze-Based Alarm Acknowledgement by Parameter Characteristics.
HCI (37)
(2022)
Qiang Li
,
Zexue Liu
,
Peng Wang
The Impact of Visual Aesthetics of Different Types of APP Icons on User Cognition.
HCI (37)
(2022)
Jose Ricardo Mondragon Regalado
,
Alexander Huaman Monteza
,
Julio César Montenegro Juárez
,
Nazario Aguirre Baique
,
Anderson Hugo Cieza Delgado
Model "Paqta": Based on Artificial Intelligence to Manage Disaster Risk in Urban Areas in the Face of Climate Change.
HCI (37)
(2022)
Takashi Sugiyama
,
Ryo Takahashi
,
Masayoshi Kanoh
Can an Advanced AI Provide the Same Level of Enjoyment as Playing with Human Beings?
HCI (37)
(2022)
Alexandra Dubs
,
Victoria Correa Andrade
,
Mark Ellis
,
Bayazit Karaman
,
Doga Demirel
,
A. J. Alnaser
,
Onur Toker
Drive a Vehicle by Head Movements: An Advanced Driver Assistance System Using Facial Landmarks and Pose.
HCI (37)
(2022)
Sheau-Farn Max Liang
,
Xin-Xuan Lin
,
Ching-Hua Huang
,
Wen-Jiun Huang
Information Display Redesign for the Drug-Refill Task of Automated Dispensing Cabinets.
HCI (37)
(2022)
Linh Pham
,
Skye Whitlow
,
Emily Rosenbaum
,
John Magee
Input Accessibility: Effect of Input Device on Interaction Time and Accuracy - An Expanded Analysis of a Large Dataset.
HCI (37)
(2022)
Marina Derzho
,
Alex Shafarenko
,
Mariana Lilley
Controlling an Application via a Hybrid Interface.
HCI (37)
(2022)
Pedro Soares Neves
Maps Apps, Street Level Imagery Live as Traffic Information: The Possible Role of Creative Online Communities.
HCI (37)
(2022)
Hui Dong
Research on Multi-sensory Interaction Design of Smart-Screen Based on Kansei Engineering.
HCI (37)
(2022)
Kazuyuki Mito
,
Shota Ito
,
Tota Mizuno
,
Naoaki Itakura
Perceptibility of Tactile Letters and Tactile Pictograms to Support the Movement of Visually Impaired People.
HCI (37)
(2022)
Hua Li
,
Fan Chen
,
Man Yang
A Study on Improving the Doctoral Education Quality Assurance System Implementation with Visualization Design.
HCI (37)
(2022)
Sebastian Reiners
,
Lea Sophie Müller
,
Jörg Becker
,
Guido Hertel
Measuring the Influence of Characteristics on Decision-Making Scenarios: A Prototype.
HCI (37)
(2022)
Kozo Komiya
,
Hiroaki Tobita
MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D Images.
HCI (37)
(2022)
Benjamin Mathiesen
P-Sphere Hull: An Explicit Domain Model for Trusted AI.
HCI (37)
(2022)
Olivier Julius Maria Cosijn
,
Markus Lahtinen
The UX Defined UX Designer Is No More.
HCI (37)
(2022)
Theresia Herlina Rochadiani
,
Glenny Chudra
,
Dennis Anthony Plaudo
,
Nathaniel Crosley
Design of Parenting Control Application for Kids' Playing Mobile Games Based on User-Centered Design.
HCI (37)
(2022)
Courtney MacDonald
,
Anna Bradford
,
Julia MacGregor
,
Kristin Flemons
,
Brian Traynor
,
John M. Conly
A Web-Based Tool to Identify Interventions to Reduce Transmission of Antimicrobial Resistance.
HCI (37)
(2022)
Kathrin Müller-Roden
,
Valentin Reich
Video Consumption on Smartphones: Does a Vertical Video Format Affect the Immersive Experience?
HCI (37)
(2022)
Chieko Nishimura
,
Naruya Kondo
,
Takahito Murakami
,
Maya Torii
,
Ryogo Niwa
,
Yoichi Ochiai
How See the Colorful Scenery?: The Color-Centered Descriptive Text Generation for the Visually Impaired in Japan.
HCI (37)
(2022)
Antonio Palacios
Web Brutalism: Assessing Usability of an Ugly Web.
HCI (37)
(2022)
volume 1580, 2022
HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
HCI (37)
1580 (2022)