Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game.
Meike BelterHeide K. LukoschRobert W. LindemanYuanjie WuFrank SteinickePublished in: HCI (37) (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- three dimensional
- computer graphics
- virtual space
- virtual humans
- interactive virtual
- computer animation
- photorealistic
- virtual museum
- computer vision
- virtual training
- virtual reality technology
- virtual reality environments
- visual data mining
- pattern recognition
- virtual laboratory
- educational games
- computer games
- haptic device
- tangible user interface