"Should My Best Prove Insufficient, We Will Find Another Way": Time Loop Mechanics as Expressions of Hope in Digital Games.
Monica EvansPublished in: HCI (37) (2023)
Keyphrases
- digital games
- game based learning
- digital game based learning
- learning environment
- game play
- computer games
- educational tool
- facial expressions
- educational games
- foreign language learners
- learning contexts
- game design
- learning tools
- digital media
- video games
- mobile phone
- secondary school
- mobile devices
- role play
- video sequences
- educational contexts
- e learning
- databases