An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players.
Khaldoon DhouPublished in: HCI (37) (2023)
Keyphrases
- imperfect information
- board game
- evaluation function
- games played
- artificial intelligence
- computer chess
- human players
- virtual environment
- virtual reality
- game tree search
- attitudes toward
- attack detection
- game playing
- computer games
- game theory
- virtual world
- information systems
- general game playing
- data sets
- game theoretic
- game tree
- learning experience
- search algorithm
- two player games
- neural network