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Tânia Ribeiro
ORCID
Publication Activity (10 Years)
Years Active: 2016-2024
Publications (10 Years): 8
Top Topics
Digital Games
Learning Tools
Older Adults
Pronoun Resolution
Top Venues
HCI (37)
jAUTI
HCI (43)
HCI (33)
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Publications
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Francisco Regalado
,
Cláudia Pedro Ortet
,
Tânia Ribeiro
,
Ana Isabel Veloso
Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants.
HCI (43)
(2024)
Tânia Ribeiro
,
Ana Isabel Veloso
,
Peter Brinson
Empathic Characters for Digital Games: A Prototype Proposal.
HCI (48)
(2024)
Tânia Ribeiro
,
Ana Isabel Veloso
,
Peter Brinson
Exploring the Variables of Empathy in Gamers: A Comprehensive Survey.
HCI (47)
(2024)
Tânia Ribeiro
,
Rebeca Mendes
,
Ana Isabel Veloso
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences.
HCI (37)
(2023)
Tânia Ribeiro
,
Ana Isabel Veloso
,
Peter Brinson
Be a Gamer: A Psycho-Social Characterization of the Player.
HCI (37)
(2023)
Tânia Ribeiro
,
Gonçalo Ribeiro
,
Ana Isabel Veloso
Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams.
HCI (33)
(2022)
Tânia Ribeiro
,
Rita Santos
,
João Moura
,
Ana Isabel Martins
,
Hilma Caravau
Application for Older Adults to Ask for Help from Volunteers Through Television: Design and Evaluation of a High Visual-Fidelity Prototype.
jAUTI
(2017)
Tânia Ribeiro
,
Ana Isabel Veloso
,
Rui Costa
Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation.
TISHW
(2016)