Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences.
Tânia RibeiroRebeca MendesAna Isabel VelosoPublished in: HCI (37) (2023)
Keyphrases
- digital games
- game play
- game players
- gender differences
- digital media
- video games
- computer games
- game based learning
- general game playing
- educational games
- user experience
- game design
- digital game based learning
- serious games
- learning experience
- learning tools
- game playing
- learning processes
- learning environment
- attitudes toward
- user preferences
- digital content
- content analysis
- learning management systems
- multimedia