Empathic Characters for Digital Games: A Prototype Proposal.
Tânia RibeiroAna Isabel VelosoPeter BrinsonPublished in: HCI (48) (2024)
Keyphrases
- digital games
- game based learning
- learning environment
- digital game based learning
- educational games
- educational tool
- learning tools
- foreign language learners
- focus of attention
- game design
- computer games
- gender differences
- secondary school
- educational contexts
- serious games
- learning management systems
- distance learning
- digital libraries
- database