Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective.
Shufang TanWendan HuangJialing ZengJunjie ShangPublished in: HCI (37) (2023)
Keyphrases
- educational games
- educational experiences
- interactive learning environments
- case study
- educational tools
- game engine
- design process
- learning tools
- learning games
- game based learning
- learning processes
- learning systems
- e learning
- design patterns
- user experience
- interface design
- learning objectives
- learning outcomes
- design guidelines
- user interface
- teachable agent
- learning environment
- metadata