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Mikel Sagardia
ORCID
Publication Activity (10 Years)
Years Active: 2010-2022
Publications (10 Years): 7
Top Topics
Collision Avoidance
Haptic Feedback
Virtual Reality
Force Feedback
Top Venues
VR
ICRA
VRST
HCI (18)
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Publications
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Ander Etxezarreta
,
Mikel Sagardia
Real time contact surface prediction for grasping with complex geometries.
Comput. Graph.
107 (2022)
Mikel Sagardia
,
Alexander Martin Turrillas
,
Thomas Hulin
Realtime Collision Avoidance for Mechanisms with Complex Geometries.
VR
(2018)
Mikel Sagardia
,
Thomas Hulin
Multimodal Evaluation of the Differences between Real and Virtual Assemblies.
IEEE Trans. Haptics
11 (1) (2018)
Mikel Sagardia
,
Thomas Hulin
Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values.
VR
(2017)
Mikel Sagardia
,
Thomas Hulin
,
Katharina Hertkorn
,
Philipp Kremer
,
Simon Schätzle
A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments.
VRST
(2016)
Korbinian Nottensteiner
,
Mikel Sagardia
,
Andreas Stemmer
,
Christoph Borst
Narrow passage sampling in the observation of robotic assembly tasks.
ICRA
(2016)
Mikel Sagardia
,
Thomas Hulin
A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction.
VRST
(2016)
Claudio Castellini
,
Katharina Hertkorn
,
Mikel Sagardia
,
David Sierra González
,
Markus Nowak
A virtual piano-playing environment for rehabilitation based upon ultrasound imaging.
BioRob
(2014)
Mikel Sagardia
,
Theodoros Stouraitis
,
João Lopes e Silva
A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation.
EuroVR
(2014)
Mikel Sagardia
,
Theodoros Stouraitis
,
João Lopes e Silva
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet.
3DUI
(2014)
Mikel Sagardia
,
Katharina Hertkorn
,
David Sierra González
,
Claudio Castellini
Ultrapiano: A novel human-machine interface applied to virtual reality.
ICRA
(2014)
Mikel Sagardia
,
Katharina Hertkorn
,
Thomas Hulin
,
Robin Wolff
,
Johannes Hummel
,
Janki Dodiya
,
Andreas Gerndt
An interactive virtual reality system for on-orbit servicing.
VR
(2013)
Mikel Sagardia
,
Thomas Hulin
Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields.
SIGGRAPH Posters
(2013)
Bernhard Weber
,
Mikel Sagardia
,
Thomas Hulin
,
Carsten Preusche
Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation.
HCI (18)
(2013)
Mikel Sagardia
,
Bernhard Weber
,
Thomas Hulin
,
Gerd Hirzinger
,
Carsten Preusche
Evaluation of visual and force feedback in virtual assembly verifications.
VR
(2012)
Thomas Hulin
,
Katharina Hertkorn
,
Philipp Kremer
,
Simon Schätzle
,
Jordi Artigas
,
Mikel Sagardia
,
Franziska Zacharias
,
Carsten Preusche
The DLR bimanual haptic device with optimized workspace.
ICRA
(2011)
René Weller
,
Mikel Sagardia
,
David Mainzer
,
Thomas Hulin
,
Gabriel Zachmann
,
Carsten Preusche
A benchmarking suite for 6-DOF real time collision response algorithms.
VRST
(2010)