Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values.
Mikel SagardiaThomas HulinPublished in: VR (2017)
Keyphrases
- objective function
- times faster
- convergence rate
- experimental evaluation
- cost function
- detection algorithm
- recognition algorithm
- improved algorithm
- dynamic programming
- np hard
- k means
- preprocessing
- computational complexity
- computer vision
- similarity measure
- haptic interaction
- constrained optimization
- high fidelity
- clustering method
- virtual environment
- expectation maximization
- significant improvement
- theoretical analysis
- segmentation algorithm
- optimization algorithm
- virtual reality
- linear programming
- high accuracy
- probabilistic model
- finite element
- computational cost
- user interface
- penalty term
- reinforcement learning