Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet.
Mikel SagardiaTheodoros StouraitisJoão Lopes e SilvaPublished in: 3DUI (2014)
Keyphrases
- experimental evaluation
- dynamic programming
- np hard
- computational complexity
- tree structure
- detection algorithm
- optimization algorithm
- significant improvement
- preprocessing
- optimal solution
- improved algorithm
- search space
- computationally efficient
- segmentation algorithm
- clustering method
- recognition algorithm
- computational cost
- convergence rate
- d scene
- learning algorithm
- high fidelity
- matching algorithm
- expectation maximization
- worst case
- optical flow
- evolutionary algorithm
- data structure