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SEGAH
2021
2021
2021
Keyphrases
Publications
2021
9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021, Dubai, United Arab Emirates, August 4-6, 2021
SEGAH
(2021)
Luis Ferreira
,
Mónica Spínola
,
Joana Câmara
,
Sergi Bermúdez i Badia
,
Sofia Cavaco
Feasibility of Pitch and Rhythm Musical Distortions as Cueing Method for People with Dementia in AR Cognitive Stimulation Tasks.
SEGAH
(2021)
Pedro Reisinho
,
Cátia Silva
,
Mário Vairinhos
,
Ana Patricia Oliveira
,
Nelson Zagalo
Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids.
SEGAH
(2021)
Jonas Schild
,
Christian Elsenbast
,
Guillermo Carbonell
ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality.
SEGAH
(2021)
Pedro M. Martins
,
João L. Vilaça
,
Nuno S. Dias
A study about current digital assistants for healthcare and medical treatment monitoring.
SEGAH
(2021)
Walid El Hefny
,
Alia El Bolock
,
Cornelia Herbert
,
Slim Abdennadher
Chase Away the Virus: A Character-Based Chatbot for COVID-19.
SEGAH
(2021)
Maria Andréia Formico Rodrigues
,
Samuel Pessoa Madeira
,
Juliana Amaral De Figueiredo
,
Isabel Veras Beleza
,
Alice Vasconcelos Rolim
,
Marcel Costa Lima Leite Juca
A Prostate Cancer Game Based on Multiple Decision-Making and Planning Skills.
SEGAH
(2021)
Helena R. Torres
,
Bruno Oliveira
,
Pedro Morais
,
Anne Fritz
,
Fernando Veloso
,
Mario Rüdiqer
,
Jaime C. Fonseca
,
João L. Vilaça
Developing a medical training game for visual assessment of head deformities in infants.
SEGAH
(2021)
Ezwan Shah Abd Majid
,
Jaime Andres Garcia
,
Hamidah Alias
,
Aliimran Nordin
,
William L. Raffe
Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals.
SEGAH
(2021)
Moises Arevalo
,
Vanessa Romero
,
Cristina Sánchez-Zhunio
,
Daniela Prado-Cabrera
,
Priscila Cedillo
Towards the Evaluation of the Usability and Portability of Serious Games.
SEGAH
(2021)
Lukas Mayer
,
Matthias Süncksen
,
Sascha Reinhold
,
Sven Bertel
,
Michael Teistler
Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game.
SEGAH
(2021)
Erja Sipilä
,
Emmi-Lotta Rauhala
,
Charlotta Elo
,
Johanna Nissinen
,
Oguz Turan Buruk
,
Tiina Ihalainen
,
Johanna Virkki
Technology-related Challenges in Smart Clothing - Viewpoints from Ideation Workshops.
SEGAH
(2021)
Margarida F. Pereira
,
Eva Oliveira
,
Nuno F. Rodrigues
,
Michael Bressler
,
Jonas Kolbenschlag
,
Cosima Prahm
Hand Rehabilitation with Virtual Reality: preliminary learning results.
SEGAH
(2021)
Diogo Pereira
,
Duarte Duque
,
Vítor Carvalho
A Systematic Review of the Use of Virtual Reality Games in Post-stroke Rehabilitation.
SEGAH
(2021)
Bill Roungas
A Game Design Framework for Alleviating Negative Emotions of Cancer Patients.
SEGAH
(2021)
João F. Pinto
,
João L. Vilaça
,
Nuno S. Dias
A Review of Current Pill Organizers and Dispensers.
SEGAH
(2021)
Simão Valente
,
António Real
,
João Gomes Fonseca
,
Helena R. Torres
,
Estevão Lima
,
Pedro Morais
,
João L. Vilaça
A new handheld ultrasound probe simulator for medical training.
SEGAH
(2021)
Jonas De Araújo Luz Junior
,
Maria Andréia Formico Rodrigues
,
Jessica Hammer
A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys.
SEGAH
(2021)
Fernando Veloso
,
Luís C. N. Barbosa
,
António Real
,
Helena R. Torres
,
Bruno Olivciral
,
António C. M. Pinho
,
Jorge Correia-Pinto
,
Pedro Morais
,
João L. Vilaça
Development of a sensor device for measurement of forces in cranial remodeling orthoses.
SEGAH
(2021)
Ashfaq Adib
,
Amanda Norman
,
Rita Orji
Persuasive Application for Discouraging Unhealthy Gaming Behaviour.
SEGAH
(2021)
Maxim Kuznetsov
,
Aviv Elor
,
Sri Kurniawan
,
Colleen M. Bosworth
,
Yohei Rosen
,
Nicholas Heyer
,
Mircea Teodorescu
,
Benedict Paten
,
David Haussler
The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality.
SEGAH
(2021)
Johanna Nissinen
,
Severi Konttinen
,
Emmi-Lotta Rauhala
,
Charlotta Elo
,
Johanna Virkki
,
Tiina Ihalainen
The Possibilities of Smart Clothing in Adult Speech Therapy: Speech Therapists' Visions for the Future.
SEGAH
(2021)
Rifat Ara Tasnim
,
Farjana Z. Eishita
Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience.
SEGAH
(2021)
Jesse Nery Filho
,
Ana Isabel Veloso
Active aging and Pokémon Go: A Participatory Study with Young Older Adults.
SEGAH
(2021)
Simon Langener
,
Joanneke VanDerNagel
,
Randy Klaassen
,
Paul Van der Valk
,
Dirk Heylen
"Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals.
SEGAH
(2021)
Christoph Aigner
,
Eva-Maria Resch
,
Amir El Agrod
,
René Baranyi
,
Thomas Grechenig
Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond.
SEGAH
(2021)
Oladapo Oyebode
,
Mona Alhasani
,
Dinesh Mulchandani
,
Tolulope Olagunju
,
Rita Orji
SleepFit: A Persuasive Mobile App for Improving Sleep Habits in Young Adults.
SEGAH
(2021)
Inês Oliveira
,
Filomena O. Soares
,
Vítor H. Carvalho
,
Ana Paula Macedo
,
Rui Pereira
,
João Cainé
,
Silvana Martins
,
Lisa Gomes
,
Eva Oliveira
A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students.
SEGAH
(2021)
Finn Lenz
,
Marie Fock
,
Timo Kramer
,
Yannik Petersen
,
Michael Teistler
A virtual reality game to support visuospatial understanding of medical X-ray imaging.
SEGAH
(2021)
Arsath P. S. Mohamed Tanveejul
,
R. Vishakh Maheswar
,
A. Vikraman
,
Dhinesh R
,
S. P. Preejith
,
Mohanasankar Sivaprakasam
Shot-wise Heart Rate Variability Analysis on Cricket Players.
SEGAH
(2021)
Lillian Fan
,
Kody Wood
,
Alvaro Uribe-Quevedo
,
Sharman Perera
Development of a Physiological Responsive CANDU (CANada Deuterium Uranium) Fuel Channel Assembly VR Tool Prototype.
SEGAH
(2021)
Kai-Lun Liao
,
Mengjie Huang
,
Yiqi Wang
,
Zhen Wu
,
Rui Yang
,
Jingjing Zhang
,
Liu Wang
A Virtual Reality Serious Game Design for Upper Limb Rehabilitation.
SEGAH
(2021)
Boma Graham-Kalio
,
Oladapo Oyebode
,
Nur Zincir-Heywood
,
Rita Orji
Analyzing COVID-19 Tweets using Health Behaviour Theories and Machine Learning.
SEGAH
(2021)
Liu Wang
,
Mengjie Huang
,
Yiqi Wang
,
Rui Yang
,
Kai-Lun Liao
,
Jingjing Zhang
,
Wenxin Sun
Movement Modulation in Virtual Rehabilitation: Its Influence on Agency and Motor Performance.
SEGAH
(2021)
Dinesh Mulchandani
,
Rita Orji
Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measures.
SEGAH
(2021)
Sari Merilampi
,
Mirka Leino
,
Taina Jyräkoski
,
Adnan Mehmood
,
Jenni Huhtasalo
,
Anja Poberznik
,
Krista Toivonen
,
Pauli Valo
,
Joonas Kortelainen
,
Tommi Lehtinen
,
Johanna Virkki
Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios.
SEGAH
(2021)
Chinenye Ndulue
,
Rita Orji
STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths.
SEGAH
(2021)
Helena A. Correia
,
José Henrique Brito
Violence detection in video game metadata using ConvLSTM.
SEGAH
(2021)
Dominique Correia De Oliveira
,
Félicia Bielser
,
Delphine Bonnard
,
Yavavli Songuel
,
Dominique Jaccard
A Serious Game for Patient' Rights Education.
SEGAH
(2021)
Eleonora Chitti
,
N. Alberto Borghese
,
Federica Anello
,
Pier Luca Lanzi
,
Fabrizia Corona
,
Giovanni Filocamo
,
Michaela Foà
,
Antonella Petaccia
,
Amalia Lopopolo
V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation.
SEGAH
(2021)
Wiwik Anggraeni
,
Humaira Nur Pradani
,
Surya Sumpeno
,
Eko Mulyanto Yuniarno
,
Reza Fuad Rachmadi
,
Pujiadi
,
Mauridhi Hery Purnomo
Prediction of Dengue Fever Outbreak Based on Climate and Demographic Variables Using Extreme Gradient Boosting and Rule-Based Classification.
SEGAH
(2021)
Vítor M. Oliveira
,
Pedro Morais
,
Bruno Oliveira
,
João L. Vilaça
,
António H. J. Moreira
Exploring current communication frameworks for medical teleoperation.
SEGAH
(2021)
Nuno M. C. da Costa
,
Estela Bicho
,
Nuno S. Dias
NeuroPrime: a Pythonic framework for the priming of brain states in self-regulation protocols.
SEGAH
(2021)
April Sun
,
Samantha Conde
,
Aviv Elor
Increasing Sociability in a Virtual World: A Serious Game for Social Anxiety Disorder.
SEGAH
(2021)