A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students.
Inês OliveiraFilomena O. SoaresVítor H. CarvalhoAna Paula MacedoRui PereiraJoão CainéSilvana MartinsLisa GomesEva OliveiraPublished in: SEGAH (2021)
Keyphrases
- serious games
- virtual reality
- virtual environment
- virtual reality technology
- learning objectives
- game development
- virtual training
- virtual reality environments
- virtual world
- game engine
- game based learning
- game play
- computer graphics
- learning environment
- learning scenarios
- augmented reality
- communication skills
- design principles
- game design
- digital games
- visual data mining
- e learning
- learning processes
- software engineering
- project management
- video games
- learning activities
- collaborative learning
- virtual humans
- photorealistic
- interactive virtual
- peer assessment
- collaborative virtual environments
- virtual space
- case study
- secondary school
- learning process
- three dimensional
- learning theories
- emotional intelligence
- technology enhanced learning
- educational games
- computer games
- learning outcomes
- higher education
- learning experience
- school education
- affective states
- virtual museum
- learning styles
- tangible user interface