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Persuasive Application for Discouraging Unhealthy Gaming Behaviour.
Ashfaq Adib
Amanda Norman
Rita Orji
Published in:
SEGAH (2021)
Keyphrases
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data structure
computer games
real world
information systems
decision support
virtual environment
artificial intelligence
objective function
data analysis
preprocessing
artificial neural networks
multiresolution
hidden markov models
video games
educational games