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STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths.
Chinenye Ndulue
Rita Orji
Published in:
SEGAH (2021)
Keyphrases
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mobile phone
mobile games
card game
mobile devices
game theory
game design
game theoretic
learning process
design process
video games
evaluation method
evaluation metrics
m learning
game playing
game based learning
imperfect information