Increasing Sociability in a Virtual World: A Serious Game for Social Anxiety Disorder.
April SunSamantha CondeAviv ElorPublished in: SEGAH (2021)
Keyphrases
- virtual world
- serious games
- virtual environment
- social context
- virtual communities
- virtual reality
- social interaction
- social networks
- game engine
- game development
- multi user
- physical world
- face to face interactions
- virtual objects
- game design
- game based learning
- mixed reality
- video games
- virtual space
- learning processes
- virtual humans
- learning scenarios
- immersive environments
- game play
- educational games
- digital games
- computer graphics
- social media
- machine learning