Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids.
Pedro ReisinhoCátia SilvaMário VairinhosAna Patricia OliveiraNelson ZagaloPublished in: SEGAH (2021)
Keyphrases
- augmented reality
- serious games
- human computer interactions
- user interface
- virtual environment
- virtual reality
- tangible interaction
- video games
- virtual objects
- human computer interaction
- mixed reality
- input device
- design principles
- game play
- game design
- educational games
- computer games
- tangible user interface
- learning tools
- learning activities
- learning scenarios
- real scenes
- real environment
- learning processes
- camera tracking
- head mounted display
- interaction design
- three dimensional
- computer vision