Violence detection in video game metadata using ConvLSTM.
Helena A. CorreiaJosé Henrique BritoPublished in: SEGAH (2021)
Keyphrases
- video games
- metadata
- detection algorithm
- automatic detection
- game play
- learning experience
- educational games
- digital libraries
- learning tools
- computer games
- event detection
- learning resources
- detection method
- learning objects
- detection accuracy
- game based learning
- false alarms
- database
- game players
- information resources
- detection rate
- mobile learning
- false positives
- object detection
- e learning
- databases