"Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals.
Simon LangenerJoanneke VanDerNagelRandy KlaassenPaul Van der ValkDirk HeylenPublished in: SEGAH (2021)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual characters
- multi user
- physical environment
- computer graphics
- serious games
- collision detection
- interaction model
- virtual humans
- haptic device
- computer vision
- virtual agents
- real environment
- learning scenarios
- privacy preserving
- collaborative learning
- three dimensional
- image processing