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Shu-Yun Chien
Publication Activity (10 Years)
Years Active: 2020-2024
Publications (10 Years): 8
Top Topics
Virtual Reality
Digital Games
Efl Students
Repertory Grid
Top Venues
Br. J. Educ. Technol.
Int. J. Mob. Learn. Organisation
Comput. Educ. Artif. Intell.
Comput. Educ.
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Publications
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Gwo-Jen Hwang
,
Shu-Yun Chien
Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories.
Int. J. Mob. Learn. Organisation
18 (1) (2024)
Gwo-Jen Hwang
,
Hui-Chun Chu
,
Chiu-Lin Lai
,
Shu-Yun Chien
,
Pei-Ying Chen
A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan.
Int. J. Mob. Learn. Organisation
17 (3) (2023)
Shih-Ting Chu
,
Gwo-Jen Hwang
,
Shu-Yun Chien
,
Shao-Chen Chang
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts.
Br. J. Educ. Technol.
54 (2) (2023)
Gwo-Jen Hwang
,
Shu-Yun Chien
Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective.
Comput. Educ. Artif. Intell.
3 (2022)
Gwo-Jen Hwang
,
Chun-Chun Chang
,
Shu-Yun Chien
A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training.
Br. J. Educ. Technol.
53 (5) (2022)
Shu-Yun Chien
,
Gwo-Jen Hwang
A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.
Br. J. Educ. Technol.
53 (2) (2022)
Gwo-Jen Hwang
,
Shu-Yun Chien
,
Wen-Shiang Li
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.
Br. J. Educ. Technol.
52 (2) (2021)
Shu-Yun Chien
,
Gwo-Jen Hwang
,
Morris Siu-yung Jong
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students' English-Speaking performance and learning perceptions.
Comput. Educ.
146 (2020)