Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories.
Gwo-Jen HwangShu-Yun ChienPublished in: Int. J. Mob. Learn. Organisation (2024)
Keyphrases
- virtual reality
- augmented reality
- virtual reality technology
- artificial intelligence
- virtual environment
- computer graphics
- virtual world
- virtual objects
- markerless
- three dimensional
- learning games
- tangible user interface
- computer animation
- e learning
- multi user
- mixed reality
- serious games
- photorealistic
- real environment
- human computer interaction
- virtual space
- distance learning
- virtual humans
- expert systems
- learning environment
- real scenes
- signal processing
- software engineering
- head mounted display
- knowledge base