A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.
Shu-Yun ChienGwo-Jen HwangPublished in: Br. J. Educ. Technol. (2022)
Keyphrases
- learning opportunities
- student engagement
- learning environment
- student participation
- student learning
- technology acceptance
- learning activities
- learning experience
- collaborative learning
- learning outcomes
- perceived usefulness
- learning process
- elementary school
- factors influencing
- information systems
- police officers
- computer self efficacy
- mobile technologies
- game based learning
- science education
- digital games
- user satisfaction
- mobile learning
- science learning
- multimedia
- e learning
- blended learning
- university students
- factors affecting
- language learning
- high school
- law enforcement
- distance learning
- knowledge management
- online learning
- e government
- higher education
- cultural differences
- computer supported collaborative learning
- learning tools
- online environment
- statistically significant
- social networks
- learning styles
- college students
- game design
- open ended
- service quality
- video games