Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts.
Shih-Ting ChuGwo-Jen HwangShu-Yun ChienShao-Chen ChangPublished in: Br. J. Educ. Technol. (2023)
Keyphrases
- digital games
- game based learning
- learning environment
- digital media
- learning processes
- educational games
- digital game based learning
- efl students
- oral reading
- learning process
- computer assisted language learning
- game design
- serious games
- computer games
- video games
- native speakers
- foreign language
- game play
- learning outcomes
- technology enhanced
- multimedia
- learning systems
- technology enhanced learning
- hong kong
- learning strategies
- digital content
- virtual world
- learning tools
- mobile learning
- learning management systems
- cooperative learning
- active learning
- professional development
- social interaction