A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.
Gwo-Jen HwangShu-Yun ChienWen-Shiang LiPublished in: Br. J. Educ. Technol. (2021)
Keyphrases
- students learning
- digital games
- game based learning
- repertory grid
- educational games
- user centered
- learning environment
- game design
- learning outcomes
- learning platform
- hong kong
- virtual world
- video games
- multiple criteria
- learning process
- learning processes
- language learning
- game play
- grade students
- science education
- student learning
- computer games
- mobile learning
- serious games
- technology enhanced learning
- learning algorithm
- collaborative learning
- case study