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Bibeg Limbu
ORCID
Publication Activity (10 Years)
Years Active: 2015-2024
Publications (10 Years): 18
Top Topics
Table Tennis
Chinese Calligraphy
Complex Problem Solving
Augmented Reality
Top Venues
EC-TEL
MILeS@EC-TEL
Sensors
ITS (1)
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Publications
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Irene-Angelica Chounta
,
Bibeg Limbu
,
Lisa van der Heyden
Exploring the Methodological Contexts and Constraints of Research in Artificial Intelligence in Education.
ITS (1)
(2024)
Daniele Di Mitri
,
Bibeg Limbu
,
Jan Schneider
,
Deniz Iren
,
Michail N. Giannakos
,
Roland Klemke
Multimodal and immersive systems for skills development and education.
Br. J. Educ. Technol.
55 (4) (2024)
Jan Schneider
,
Khaleel Asyraaf Mat Sanusi
,
Bibeg Limbu
,
Nghia Duong-Trung
Novices make more noise! But how can we listen to it?.
MILeS@EC-TEL
(2023)
Yoon Lee
,
Bibeg Limbu
,
Zoltán Rusák
,
Marcus Specht
Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review.
EC-TEL
(2023)
Jan Schneider
,
Khaleel Asyraaf Mat Sanusi
,
Bibeg Limbu
,
Marcel Schmitz
,
Daniel Schiffner
Novices Make More Noise! The D&K Effect 2.0?
CrossMMLA@LAK
(2023)
Bibeg Limbu
,
Gitte van Helden
,
Jan Schneider
,
Marcus Specht
We can teach more than we can tell: combining Deliberate Practice, Embodied Cognition, and Multimodal Learning.
MILeS@EC-TEL
(2022)
Olivier Dikken
,
Bibeg Limbu
,
Marcus Specht
Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert.
EC-TEL
(2022)
Khaleel Asyraaf Mat Sanusi
,
Daniele Di Mitri
,
Bibeg Limbu
,
Roland Klemke
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks.
Sensors
21 (9) (2021)
Tristan Quin
,
Bibeg Limbu
,
Michel Beerens
,
Marcus Specht
HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms.
MILeS@EC-TEL
(2021)
Olivier Dikken
,
Bibeg Limbu
,
Marcus Specht
Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.
MILeS@EC-TEL
(2021)
Roland Klemke
,
Alessandra Antonaci
,
Bibeg Limbu
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies.
Int. J. Serious Games
7 (3) (2020)
Roland Klemke
,
Alessandra Antonaci
,
Bibeg Limbu
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs.
GALA
(2019)
Bibeg Limbu
,
Halszka Jarodzka
,
Roland Klemke
,
Marcus Specht
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer.
Sensors
19 (14) (2019)
Roland Klemke
,
Alessandra Antonaci
,
Bibeg Limbu
Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC.
EC-TEL
(2019)
Bibeg Limbu
,
Alla Vovk
,
Halszka Jarodzka
,
Roland Klemke
,
Fridolin Wild
,
Marcus Specht
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment.
EC-TEL
(2019)
Bibeg Limbu
,
Halszka Jarodzka
,
Roland Klemke
,
Fridolin Wild
,
Marcus Specht
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
J. Univers. Comput. Sci.
24 (2) (2018)
Jan Schneider
,
Daniele Di Mitri
,
Bibeg Limbu
,
Hendrik Drachsler
Multimodal Learning Hub: A Tool for Capturing Customizable Multimodal Learning Experiences.
EC-TEL
(2018)
Will Guest
,
Fridolin Wild
,
Alla Vovk
,
Mikhail Fominykh
,
Bibeg Limbu
,
Roland Klemke
,
Puneet Sharma
,
Jaakko Karjalainen
,
Carl H. Smith
,
Jazz Rasool
,
Soyeb Aswat
,
Kaj Helin
,
Daniele Di Mitri
,
Jan Schneider
Affordances for Capturing and Re-enacting Expert Performance with Wearables.
EC-TEL
(2017)
Bibeg Limbu
,
Valérie Maquil
,
Eric Ras
,
Armin Weinberger
Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops.
CAA
(2015)