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SGDA
2011
2014
2011
2014
Keyphrases
Publications
2014
Laili Farhana Md Ibharim
,
Maizatul Hayati Mohamad Yatim
iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.
SGDA
(2014)
Jessica Argo
,
Minhua Ma
,
Christoph Kayser
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.
SGDA
(2014)
John Truesdale
,
Neil Suttie
,
Sandy Louchart
,
Ruth Aylett
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.
SGDA
(2014)
Babatunde Adejumobi
,
Nathan Franck
,
Michael Janzen
Designing and Testing a Racing Car Serious Game Module.
SGDA
(2014)
Szu-Ming Chung
Serious Music Game Design and Testing.
SGDA
(2014)
Manuel Fradinho Oliveira
,
Sobah Abbas Petersen
The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
SGDA
(2014)
Rita Marques Tomé
,
João Madeiras Pereira
,
Manuel Oliveira
Using Serious Games for Cognitive Disabilities.
SGDA
(2014)
Claudia Ribeiro
,
Micaela Monteiro
,
João Madeiras Pereira
,
Tiago Antunes
,
Jannicke Baalsrud Hauge
Sepsis Fast Track: A Serious Game for Medical Decision Making.
SGDA
(2014)
Yeshwanth Pulijala
,
Minhua Ma
Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face.
SGDA
(2014)
Heiko Duin
,
Klaus-Dieter Thoben
The Construction of Serious Games Supporting Creativity in Student Labs.
SGDA
(2014)
Maja Wrzesien
,
Mariano Alcañiz Raya
,
Cristina Botella
,
Jean-Marie Burkhardt
,
Juana Bretón-López
,
Alejandro Rodríguez Ortega
A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.
SGDA
(2014)
Eric Fassbender
,
Wolfgang Heiden
Atmosphaeres - 360° Video Environments for Stress and Pain Management.
SGDA
(2014)
Johann c. k. h. Riedel
,
Yanan Feng
,
Aida Azadegan
,
Margarida Romero
,
Mireia Usart
,
Jannicke Baalsrud Hauge
Measuring the Commercial Outcomes of Serious Games in Companies - A Review.
SGDA
(2014)
Hanan Makki Zakari
,
Minhua Ma
,
David Simmons
A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).
SGDA
(2014)
Tiago Martins
,
Miguel Araújo
,
Vítor H. Carvalho
,
Filomena O. Soares
,
Luís Torrão
PhysioVinci - A First Approach on a Physical Rehabilitation Game.
SGDA
(2014)
Igor Mayer
,
Qiqi Zhou
,
Xander Keijser
,
Lodewijk Abspoel
Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.
SGDA
(2014)
Nicolas Bourgault
,
Bruno Bouchard
,
Bob-Antoine Jerry Ménélas
Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.
SGDA
(2014)
Natascha Schweiger
,
Katharina Meusburger
,
Helmut Hlavacs
,
Manuel Sprung
Jumru 5s - A Game Engine for Serious Games.
SGDA
(2014)
volume 8778, 2014
Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
SGDA
8778 (2014)
2013
Igor S. Mayer
,
Johann c. k. h. Riedel
,
Jannicke Baalsrud Hauge
,
Francesco Bellotti
,
Alessandro De Gloria
,
Michela Ott
,
Sobah Abbas Petersen
Serious Games in a European Policy Context.
SGDA
(2013)
Igor Mayer
,
Arthur Wolff
,
Ivo Wenzler
Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study.
SGDA
(2013)
Jannicke Baalsrud Hauge
,
Heiko Duin
,
Klaus-Dieter Thoben
The Evaluation of Serious Games Supporting Creativity through Student Labs.
SGDA
(2013)
Darren Eymundson
,
Michael Janzen
Serious Game Modules for Entertainment Games.
SGDA
(2013)
Olav Brenna Hansen
,
Adiljan Abdurihim
,
Simon McCallum
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
SGDA
(2013)
Manuel Oliveira
,
Gregor Cerinsek
,
Heiko Duin
,
Marco Taisch
Serious Gaming in Manufacturing Education.
SGDA
(2013)
Peter Leong
,
Vincent Goh
Work Safety and Health Games-Based Learning.
SGDA
(2013)
Simon McCallum
,
Costas Boletsis
Dementia Games: A Literature Review of Dementia-Related Serious Games.
SGDA
(2013)
Malin Aas Berg
,
Sobah Abbas Petersen
Exploiting Psychological Needs to Increase Motivation for Learning.
SGDA
(2013)
Hélène Michel
Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations.
SGDA
(2013)
Simon Mayr
,
Paolo Petta
Towards a Serious Game for Trauma Treatment.
SGDA
(2013)
Oliver T. Brown
,
John Truesdale
,
Sandy Louchart
,
Suzanne McEndoo
,
Sabrina Maniscalco
,
Judy Robertson
,
Theodore Lim
,
Stephen Kilbride
Serious Game for Quantum Research.
SGDA
(2013)
Ines Di Loreto
,
Benoit Lange
,
Antoine Seilles
,
Sebastien Andary
,
William Dyce
Game Design for All: The Example of Hammer and Planks.
SGDA
(2013)
Margarida Romero
,
Mireia Usart
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC).
SGDA
(2013)
Voravika Wattanasoontorn
,
Milán Magdics
,
Imma Boada
,
Mateu Sbert
A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study.
SGDA
(2013)
Trygve Pløhn
,
Trond Aalberg
HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New Students.
SGDA
(2013)
Maja Kocon
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment.
SGDA
(2013)
Christopher De Marco
,
Christine Evain
,
Francisco J. Gutierrez
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform.
SGDA
(2013)
Ines Di Loreto
,
Emil A. Mork
,
Simone Mora
,
Monica Divitini
Supporting Crisis Training with a Mobile Game System.
SGDA
(2013)
Costas Boletsis
,
Simon McCallum
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
SGDA
(2013)
Tine Rosenthal Johansen
,
Thomas Duus Henriksen
The Rake and the X - Two Game-Based Approaches to Facilitate Cross-Disciplinary Classes in Higher Education.
SGDA
(2013)
Magnus Lie Hetland
Simulating Ability: Representing Skills in Games.
SGDA
(2013)
David Gagnon
,
Martin J.-D. Otis
,
Bob-Antoine Jerry Ménélas
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?
SGDA
(2013)
Barbara Garneli
,
Michail N. Giannakos
,
Konstantinos Chorianopoulos
,
Letizia Jaccheri
Learning by Playing and Learning by Making.
SGDA
(2013)
Thomas Duus Henriksen
Designing Well with Others - Using Customer's Core Competencies When Co-designing Learning Games.
SGDA
(2013)
Andreas Jönsson
,
Ronan Breslin
,
Minhua Ma
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design.
SGDA
(2013)
Afef Ghannem
,
Maha Khemaja
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives.
SGDA
(2013)
Thomas Duus Henriksen
Using Learning Games to Meet Learning Objectives.
SGDA
(2013)
Anja Sisarica
,
Neil A. M. Maiden
An Emerging Model of Creative Game-Based Learning.
SGDA
(2013)
Francisco Raposo
,
Guilherme Santos
,
João Pereira
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings.
SGDA
(2013)
volume 8101, 2013
Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
SGDA
8101 (2013)