The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Manuel Fradinho OliveiraSobah Abbas PetersenPublished in: SGDA (2014)
Keyphrases
- serious games
- virtual environment
- educational games
- game design
- game play
- video games
- game engine
- design principles
- intelligent tutoring
- computer games
- educational tools
- learning processes
- learning scenarios
- statistically significant
- digital games
- usability testing
- virtual characters
- communication skills
- business process
- distributed systems
- data structure
- case study
- machine learning