Serious Gaming in Manufacturing Education.
Manuel OliveiraGregor CerinsekHeiko DuinMarco TaischPublished in: SGDA (2013)
Keyphrases
- serious games
- digital games
- information and communication technologies
- computer games
- distance education
- quality control
- manufacturing environment
- mobile games
- educational games
- mobile phone
- web based learning
- role playing game
- university level
- higher education
- production planning
- st century
- educational technology
- game play
- video games
- interactive learning
- information infrastructure
- mobile learning
- industrial engineering
- manufacturing systems
- digital game based learning
- manufacturing enterprises
- distance learning
- learning styles
- virtual environment