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Game Design for All: The Example of Hammer and Planks.
Ines Di Loreto
Benoit Lange
Antoine Seilles
Sebastien Andary
William Dyce
Published in:
SGDA (2013)
Keyphrases
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game design
computer games
video games
educational games
game play
game based learning
learning objectives
learning games
design process
serious games
experiential learning
computational thinking
game mechanics
playing games
case study
idea generation
game engine
learning theories
learning tools
expert systems