Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Olav Brenna HansenAdiljan AbdurihimSimon McCallumPublished in: SGDA (2013)
Keyphrases
- serious games
- emotion recognition
- mobile devices
- virtual environment
- emotional speech
- audio visual
- social skills
- context aware
- educational games
- human computer interaction
- sentiment analysis
- emotion classification
- autism spectrum disorder
- facial expressions
- mobile learning
- design principles
- mobile phone
- emotional state
- information fusion
- learning processes
- computational intelligence
- video games
- computer games
- learning scenarios
- fuzzy logic