HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New Students.
Trygve PløhnTrond AalbergPublished in: SGDA (2013)
Keyphrases
- active participation
- learning scenarios
- role playing
- lifelong learning
- reflective learning
- simulation game
- inquiry learning
- learning experience
- educational activities
- cognitive skills
- game based learning
- learning environment
- face to face meetings
- ict tools
- facilitate learning
- student learning
- learning styles
- young students
- learning activities
- high school
- virtual world
- meta cognitive
- game play
- learning process
- collaborative learning environment
- computer games
- learning goals
- computer supported collaborative learning
- video games
- computing environments
- e learning
- shared workspace
- mobile devices
- collaborative learning
- team members
- context aware
- role play
- high school students
- distance learning
- peer tutoring
- mobile games
- student engagement