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Sofia Schöbel
ORCID
Publication Activity (10 Years)
Years Active: 2016-2024
Publications (10 Years): 39
Top Topics
Literature Review
User Experience
E Learning
Information Systems
Top Venues
ICIS
HICSS
ECIS
Wirtschaftsinformatik
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Publications
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Eva-Maria Zahn
,
Sofia Schöbel
Let's Chat to Negotiate: Designing a Conversational Agent for Learning Negotiation Skills.
DESRIST
(2024)
Dennis Benner
,
Sofia Schöbel
,
Andreas Janson
,
Jan Marco Leimeister
Engaging Minds - How Gamified Chatbots Can Support and Motivate Learners in Digital Education.
HICSS
(2024)
Sofia Schöbel
,
Anuschka Schmitt
,
Dennis Benner
,
Mohammed Saqr
,
Andreas Janson
,
Jan Marco Leimeister
Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers.
Inf. Syst. Frontiers
26 (2) (2024)
Henrietta Batinovic
,
Fabian Tingelhoff
,
Maik Hammerschmidt
,
Sofia Schöbel
Come Closer, but Not Too Close: How Virtual Influencers Can Facilitate or Restrict Brand Experiences in the Metaverse.
HICSS
(2024)
Eva-Maria Zahn
,
Sofia Schöbel
,
Matthias Söllner
Technology-based Learning Services for Transferable Skills - A Systematic Literature Review.
AMCIS
(2024)
Jeanine Kirchner-Krath
,
Manuel Schmidt-Kraepelin
,
Sofia Schöbel
,
Mathias Ullrich
,
Ali Sunyaev
,
Harald F. O. von Korflesch
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia.
CHI
(2024)
Sofia Schöbel
,
Jasmin Karatas
,
Fabian Tingelhoff
,
Jan Marco Leimeister
Not Everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms.
HICSS
(2023)
Leah Lennig
,
Fabian Tingelhoff
,
Maik Hammerschmidt
,
Sofia Schöbel
How Embodiment in Virtual Hybrid Meetings Affects Collaboration Experience: An Explorative Investigation.
ICIS
(2023)
Tristan Gleich
,
Sofia Schöbel
,
Andreas Janson
Meetings at Digital Workplaces - an Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds.
ECIS
(2023)
Dennis Benner
,
Sofia Schöbel
Stay with me - Conversational Churn Prevention in Digital subscription Service.
ECIS
(2023)
Aditya Kumar Purohit
,
Torben Jan Barev
,
Sofia Schöbel
,
Andreas Janson
,
Adrian Holzer
Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse.
HICSS
(2023)
Andreas Janson
,
Manuel Schmidt-Kraepelin
,
Sofia Schöbel
,
Ali Sunyaev
Special Issue Editorial: Adaptive and Intelligent Gamification Design.
AIS Trans. Hum. Comput. Interact.
15 (2) (2023)
Sofia Schöbel
,
Fabian Tingelhoff
Overcoming Challenges to Enable the Potential of Metaverse Platforms: A Qualitative Approach to Understand Value Creation.
AIS Trans. Hum. Comput. Interact.
15 (1) (2023)
Laura Schlegel
,
Sofia Schöbel
,
Matthias Söllner
Nudging Digital Learning - An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success.
HICSS
(2023)
Dennis Benner
,
Sofia Schöbel
,
Andreas Janson
,
Jan Marco Leimeister
Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services.
Wirtschaftsinformatik
(2022)
Dennis Benner
,
Sofia Schöbel
,
Andreas Janson
,
Jan Marco Leimeister
How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems.
AIS Trans. Hum. Comput. Interact.
14 (4) (2022)
Dennis Benner
,
Sofia Schöbel
,
Christoph Süess
,
Vera Baechle
,
Andreas Janson
Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents.
Wirtschaftsinformatik
(2022)
Dennis Benner
,
Sofia Schöbel
,
Christoph Süess
Towards Gamified Conversational Agents for Self-Regulated Learning in Digital Education.
ICIS
(2022)
Sofia Schöbel
,
Manuel Schmidt-Kraepelin
,
Andreas Janson
,
Ali Sunyaev
Adaptive and Personalized Gamification Designs: Call for Action and Future Research.
AIS Trans. Hum. Comput. Interact.
13 (4) (2021)
Dennis Benner
,
Sofia Schöbel
,
Andreas Janson
Exploring the State-of-the-Art of Persuasive Design for Smart Personal Assistants.
Wirtschaftsinformatik
(2021)
Torben Jan Barev
,
Sofia Schöbel
,
Andreas Janson
,
Jan Marco Leimeister
DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges.
DESRIST
(2021)
Dennis Benner
,
Sofia Schöbel
,
Andreas Janson
It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems.
AMCIS
(2021)
Tim Weinert
,
Dennis Benner
,
Ernestine Dickhaut
,
Andreas Janson
,
Sofia Schöbel
,
Jan Marco Leimeister
Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können.
HMD Prax. Wirtsch.
58 (6) (2021)
Dennis Benner
,
Edona Elshan
,
Sofia Schöbel
,
Andreas Janson
What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents.
ICIS
(2021)
Sofia Schöbel
,
Mohammed Saqr
,
Andreas Janson
Two decades of game concepts in digital learning environments - A bibliometric study and research agenda.
Comput. Educ.
173 (2021)
Dennis Benner
,
Sofia Schöbel
A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning.
Wirtschaftsinformatik
(2021)
Sofia Schöbel
,
Torben Jan Barev
,
Andreas Janson
,
Felix Hupfeld
,
Jan Marco Leimeister
Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach.
HICSS
(2020)
Naim Zierau
,
Thiemo Wambsganss
,
Andreas Janson
,
Sofia Schöbel
,
Jan Marco Leimeister
The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues.
ICIS
(2020)
Sofia Schöbel
,
Andreas Janson
,
Katharina Jahn
,
Bastian Kordyaka
,
Ozgur Turetken
,
Naza Djafarova
,
Mohammed Saqr
,
Dezhi Wu
,
Matthias Söllner
,
Martin Adam
,
Povl Heiberg Gad
,
Henrik Wesseloh
,
Jan Marco Leimeister
A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel.
Commun. Assoc. Inf. Syst.
46 (2020)
Manuel Schmidt-Kraepelin
,
Scott Thiebes
,
Sofia Schöbel
,
Ali Sunyaev
Users' Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach.
ICIS
(2019)
Sofia Schöbel
,
Andreas Janson
,
Abhay Nath Mishra
A Configurational View on Avatar Design - The Role of Emotional Attachment, Satisfaction, and Cognitive Load in Digital Learning.
ICIS
(2019)
Tim Schneider
,
Andreas Janson
,
Sofia Schöbel
Understanding the Effects of Gamified Feedback in Mobile Learning " An Experimental Investigation.
ICIS
(2018)
Sofia Schöbel
,
Andreas Janson
Is it all about having Fun? - Developing a Taxonomy to gamify Information Systems.
ECIS
(2018)
Sofia Schöbel
,
Andreas Janson
,
Sissy-Josefina Ernst
,
Jan Marco Leimeister
How to Gamify a Mobile Learning Application - A Modularization Approach.
ICIS
(2017)
Sofia Schöbel
,
Matthias Söllner
,
Abhay Nath Mishra
Does the Winner Take IT All? - towards an Understanding of Why there might be no One-Size-Fits-All Gamification Design.
ECIS
(2017)
Sofia Schöbel
,
Sissy-Josefina Ernst
,
Matthias Söllner
,
Jan Marco Leimeister
More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems.
ICIS
(2017)
Sofia Schöbel
,
Matthias Söllner
,
Jan Marco Leimeister
The Agony of Choice - Analyzing User Preferences regarding Gamification Elements in Learning Management Systems.
ICIS
(2016)
Katja Lehmann
,
Sarah Oeste-Reiß
,
Sofia Schöbel
,
Matthias Söllner
StaySmart - Individuelles und kompetenzorientiertes e-Learning im Zeitalter des demografischen Wandels.
DeLFI
(2016)
Sofia Schöbel
,
Matthias Söllner
How to Gamify Information Systems - Adapting Gamification to Individual Preferences.
ECIS
(2016)