The Agony of Choice - Analyzing User Preferences regarding Gamification Elements in Learning Management Systems.
Sofia SchöbelMatthias SöllnerJan Marco LeimeisterPublished in: ICIS (2016)
Keyphrases
- user preferences
- learning management systems
- learning objects
- higher education
- e learning
- learning styles
- user behavior
- recommender systems
- online learning
- collaborative filtering
- learning technologies
- distance learning
- user profiles
- learning process
- user experience
- user behaviour
- learning design
- online education
- ims learning design
- educational institutions
- learning materials
- preference model
- user specific
- educational environment
- recommendation systems
- user feedback
- higher education institutions
- web based education
- learning platforms
- scorm compliant
- personal learning environments
- user interests
- databases
- ranking functions