How to Gamify a Mobile Learning Application - A Modularization Approach.
Sofia SchöbelAndreas JansonSissy-Josefina ErnstJan Marco LeimeisterPublished in: ICIS (2017)
Keyphrases
- mobile learning
- m learning
- mobile devices
- mobile phone
- learning experience
- learning technologies
- university students
- mobile technologies
- mobile learning environment
- higher education
- learning tools
- language learning
- handheld devices
- learning content
- learning activities
- learning games
- pervasive learning
- databases
- informal learning
- emerging technologies
- content analysis
- case study
- e learning