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Koji Mikami
ORCID
Publication Activity (10 Years)
Years Active: 2002-2020
Publications (10 Years): 9
Top Topics
Video Games
Game Play
Social Context
Game Development
Top Venues
VRCAI
SIGGRAPH Posters
Advances in Computer Entertainment
CW
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Publications
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Koji Mikami
,
Yukie Majima
,
Seiko Masuda
Proposal of a Task Management Tool to Promote Student Volunteer Autonomy.
IIAI-AAI
(2020)
Henry Fernández
,
Koji Mikami
,
Kunio Kondo
Analyzing the relationship between pressure sensitivity and player experience.
VRCAI
(2018)
Shota Homma
,
Masaki Abe
,
Taichi Watanabe
,
Koji Mikami
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions.
VRCAI
(2018)
Eitaro Iwabuchi
,
Koji Mikami
Polygon reduction for collision using navigation Voxel and QEM.
VRCAI
(2018)
Thanat Damrongwatanapokin
,
Koji Mikami
Fatigue Prediction and Intervention for Continuous Play in Video Games.
CW
(2018)
Muhammad Arief
,
Hideki Todo
,
Koji Mikami
,
Kunio Kondo
Textured splat based rendering for stylized shading.
I3D
(2017)
Liselotte Heimdahl
,
Yoshihisa Kanematsu
,
Naoya Tsuruta
,
Ryuta Motegi
,
Koji Mikami
,
Kunio Kondo
Analysis of camera work in horror movies.
SIGRAD
(2016)
Henry Fernández
,
Koji Mikami
,
Kunio Kondo
Adaptable game experience through procedural content generation and brain computer interface.
SIGGRAPH Posters
(2016)
Koji Mikami
,
Yosuke Nakamura
,
Akinori Ito
,
Motonobu Kawashima
,
Taichi Watanabe
,
Yoshihiro Kishimoto
,
Kunio Kondo
Effectiveness of Game Jam-based iterative program for game production in Japan.
Comput. Graph.
61 (2016)
Muhammad Arief
,
Kunio Kondo
,
Koji Mikami
,
Hideki Todo
,
Yasushi Yamaguchi
Controllable region via texture projection for stylized shading.
VRCAI
(2015)
Koji Mikami
,
Yosuke Nakamura
,
Akinori Ito
,
Motonobu Kawashima
,
Taichi Watanabe
,
Yoshihiro Kishimoto
,
Kunio Kondo
Game jam based iterative curriculum for game production in Japan.
SIGGRAPH Asia Symposium on Education
(2015)
Muhammad Arief
,
Hideki Todo
,
Kunio Kondo
,
Koji Mikami
,
Yasushi Yamaguchi
Practical region control in projective texture for stylized shading.
SIGGRAPH ASIA Posters
(2014)
Wataru Yamada
,
Taichi Watanabe
,
Masanori Kakimoto
,
Koji Mikami
,
Ryota Takeuchi
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account.
SIGGRAPH Posters
(2013)
Kiyoshi Shin
,
Kosuke Kaneko
,
Yu Matsui
,
Koji Mikami
,
Masaru Nagaku
,
Toshifumi Nakabayashi
,
Kenji Ono
,
Shinji R. Yamane
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context.
Advances in Computer Entertainment
(2012)
Sigit Kusumanugraha
,
Akinori Ito
,
Koji Mikami
,
Kunio Kondo
An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story.
Culture and Computing
(2011)
Takashi Matsuo
,
Koji Mikami
,
Taichi Watanabe
,
Kunio Kondo
Shape oriented line drawing in real-time 3DCG.
SIGGRAPH Asia Posters
(2011)
Takafumi Kojima
,
Ryota Takeuchi
,
Soji Yamakawa
,
Taichi Watanabe
,
Koji Mikami
Visual simulation of aurora movement.
SIGGRAPH Asia Posters
(2011)
Koji Mikami
,
Taichi Watanabe
,
Katsunori Yamaji
,
Kenji Ozawa
,
Akinori Ito
,
Motonobu Kawashima
,
Ryota Takeuchi
,
Kunio Kondo
,
Mitsuru Kaneko
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph.
34 (6) (2010)
Kenneth Chan
,
Koji Mikami
,
Kunio Kondo
Measuring interest in linear single player FPS games.
SIGGRAPH ASIA (Sketches)
(2010)
Koji Mikami
,
Hiroyuki Okuda
,
Shun Taguchi
,
Yuichi Tazaki
,
Tatsuya Suzuki
Model Predictive Assisting Control of Vehicle Following Task based on Driver Model.
CCA
(2010)
Mitsuru Kaneko
,
Kunio Kondo
,
Koji Mikami
,
Naoki Okamoto
,
Ryuta Motegi
,
Takahiro Tsuchida
,
Nmerichi Umennachi
Workshop: digital character making.
SIGGRAPH ASIA Educators Program
(2009)
Koji Mikami
,
Taichi Watanabe
,
Katsunori Yamaji
,
Kenji Ozawa
,
Akinori Ito
,
Motonobu Kawashima
,
Ryota Takeuchi
,
Kunio Kondo
,
Mitsuru Kaneko
Construction trial of a practical education curriculum for game development by industry/university collaboration.
SIGGRAPH ASIA Educators Program
(2009)
Ayumi Miyai
,
Tagiru Nakamura
,
Koji Mikami
,
Motonobu Kawashima
,
Yasushi Yamaguchi
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology.
Eurographics (Education Papers)
(2006)
Koji Mikami
,
Toru Tokuhara
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production.
Computer Graphics International
(2003)
Koji Mikami
,
Toru Tokuhara
,
Mitsuru Kaneko
Diorama engine: a 3D video storyboard editor for 3D computer animation.
SIGGRAPH Abstracts and Applications
(2002)