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Measuring interest in linear single player FPS games.
Kenneth Chan
Koji Mikami
Kunio Kondo
Published in:
SIGGRAPH ASIA (Sketches) (2010)
Keyphrases
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game play
high speed
video games
real time
boolean games
repeated games
imperfect information
high definition
board game
frame rate
computer games
serious games
perfect information
game players
weighted majority
two player games
game theory
pure nash equilibria