Effectiveness of Game Jam-based iterative program for game production in Japan.
Koji MikamiYosuke NakamuraAkinori ItoMotonobu KawashimaTaichi WatanabeYoshihiro KishimotoKunio KondoPublished in: Comput. Graph. (2016)
Keyphrases
- programming language
- video games
- game theory
- computer games
- nash equilibrium
- game play
- imperfect information
- game design
- game playing
- virtual world
- educational games
- board game
- optimal strategy
- game theoretic
- serious games
- production system
- real time strategy games
- data sets
- two player games
- human computation
- game tree search
- game tree
- neural network