Adaptable game experience through procedural content generation and brain computer interface.
Henry FernándezKoji MikamiKunio KondoPublished in: SIGGRAPH Posters (2016)
Keyphrases
- brain computer interface
- motor imagery
- user experience
- event related
- brain activity
- event related potentials
- visuo motor
- brain signals
- evoked potentials
- signal processing
- game playing
- healthy subjects
- game players
- computer screen
- computer games
- machine learning
- educational games
- video games
- learning environment
- computer vision