Textured splat based rendering for stylized shading.
Muhammad AriefHideki TodoKoji MikamiKunio KondoPublished in: I3D (2017)
Keyphrases
- computer graphics
- shape from shading
- image synthesis
- computer vision
- computer generated images
- high quality
- texture mapping
- ray tracing
- photorealistic
- image based rendering
- ambient occlusion
- real time
- high fidelity
- textured surfaces
- view dependent
- input image
- intrinsic image decomposition
- recovering shape
- virtual environment
- single image
- virtual reality
- image processing
- d scene
- image warping
- global illumination
- real world objects
- mobile robot
- image regions