Construction trial of a practical education curriculum for game development by industry/university collaboration.
Koji MikamiTaichi WatanabeKatsunori YamajiKenji OzawaAkinori ItoMotonobu KawashimaRyota TakeuchiKunio KondoMitsuru KanekoPublished in: SIGGRAPH ASIA Educators Program (2009)
Keyphrases
- game development
- computer science education
- game developers
- serious games
- lifelong learning
- curriculum development
- repositories of learning objects
- computer games
- e learning
- business schools
- key features
- case study
- video games
- game engine
- hong kong
- primary school
- secondary school
- teaching methods
- science teachers
- school teachers
- real world
- students studying
- development process
- educational games
- learning community
- curriculum design
- game play
- distance learning
- collaborative learning
- early childhood
- classroom activities
- computer science
- game design
- technology integration
- path finding
- game based learning
- information and communication technologies
- knowledge management
- learning objects
- user interface
- artificial intelligence