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I3D
1986
1996
2006
2020
1986
2020
Keyphrases
Publications
2020
Srihari Pratapa
,
Dinesh Manocha
RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary.
I3D
(2020)
Baptiste Nicolet
,
Julien Philip
,
George Drettakis
Repurposing a Relighting Network for Realistic Compositions of Captured Scenes.
I3D
(2020)
Jimmy Etienne
,
Sylvain Lefebvre
Procedural band patterns.
I3D
(2020)
Tianxing Li
,
Rui Shi
,
Takashi Kanai
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation.
I3D
(2020)
I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020
I3D
(2020)
Larry Seiler
,
Daqi Lin
,
Cem Yuksel
Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation.
I3D
(2020)
Luming Ma
,
Zhigang Deng
Real-time Face Video Swapping From A Single Portrait.
I3D
(2020)
Xiaowei Zhang
,
Christopher May
,
Gen Nishida
,
Daniel G. Aliaga
Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering.
I3D
(2020)
Aobo Jin
,
Qiang Fu
,
Zhigang Deng
Contour-based 3D Modeling through Joint Embedding of Shapes and Contours.
I3D
(2020)
Yulong Bian
,
Chao Zhou
,
Yeqing Chen
,
Yanshuai Zhao
,
Juan Liu
,
Chenglei Yang
The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality.
I3D
(2020)
Wouter van Toll
,
Fabien Grzeskowiak
,
Axel López-Gandía
,
Javad Amirian
,
Florian Berton
,
Julien Bruneau
,
Beatriz Cabrero Daniel
,
Alberto Jovane
,
Julien Pettré
Generalized Microscropic Crowd Simulation using Costs in Velocity Space.
I3D
(2020)
Jungmin Kim
,
Min Gyu Choi
,
Young J. Kim
Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition.
I3D
(2020)
C. D. Tharindu Mathew
,
Bedrich Benes
,
Daniel G. Aliaga
Interactive Inverse Spatio-Temporal Crowd Motion Design.
I3D
(2020)
Sverker Rasmuson
,
Erik Sintorn
,
Ulf Assarsson
User-guided 3D reconstruction using multi-view stereo.
I3D
(2020)
Wolfgang Tatzgern
,
Benedikt Mayr
,
Bernhard Kerbl
,
Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination.
I3D
(2020)
Daniel Meister
,
Jakub Boksanský
,
Michael Guthe
,
Jirí Bittner
On Ray Reordering Techniques for Faster GPU Ray Tracing.
I3D
(2020)
Jiaqi Zheng
,
Tiow-Seng Tan
Computing Centroidal Voronoi Tessellation Using the GPU.
I3D
(2020)
Daryl Marples
,
Duke Gledhill
,
Pelham Carter
The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze.
I3D
(2020)
2019
Guoliang Luo
,
Zhigang Deng
,
Xiaogang Jin
,
Xin Zhao
,
Wei Zeng
,
Wenqiang Xie
,
Hyewon Seo
3D mesh animation compression based on adaptive spatio-temporal segmentation.
I3D
(2019)
Thomas Butkiewicz
,
Andrew H. Stevens
,
Colin Ware
Multi-touch 3D positioning with the pantograph technique.
I3D
(2019)
Mathieu Gaillard
,
Bedrich Benes
,
Eric Guérin
,
Eric Galin
,
Damien Rohmer
,
Marie-Paule Cani
Dendry: a procedural model for dendritic patterns.
I3D
(2019)
Daqi Lin
,
Konstantin Shkurko
,
Ian Mallett
,
Cem Yuksel
Dual-split trees.
I3D
(2019)
Binh Huy Le
,
Henrik Halen
,
Carlos Gonzalez-Ochoa
,
J. P. Lewis
High-quality object-space dynamic ambient occlusion for characters using Bi-level regression.
I3D
(2019)
Yue Wang
,
Soufiane Khiat
,
Paul G. Kry
,
Derek Nowrouzezahrai
Fast non-uniform radiance probe placement and tracing.
I3D
(2019)
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2019, Montreal, QC, Canada, May 21-23, 2019
I3D
(2019)
Alexander Brown
,
Gary Ushaw
,
Graham Morgan
Aura projection for scalable real-time physics.
I3D
(2019)
Meng-Lin Wu
,
Voicu Popescu
RGBD temporal resampling for real-time occlusion removal.
I3D
(2019)
Luming Ma
,
Zhigang Deng
Real-time hierarchical facial performance capture.
I3D
(2019)
Yusuke Tokuyoshi
,
Anton S. Kaplanyan
Improved geometric specular antialiasing.
I3D
(2019)
Harald Steinlechner
,
Bernhard Rainer
,
Michael Schwärzler
,
Georg Haaser
,
Attila Szabó
,
Stefan Maierhofer
,
Michael Wimmer
Adaptive pointcloud segmentation for assisted interactions.
I3D
(2019)
Andreas Enzenhöfer
,
Nicolas Lefebvre
,
Sheldon Andrews
Efficient block pivoting for multibody simulations with contact.
I3D
(2019)
Srihari Pratapa
,
Dinesh Manocha
RLFC: random access light field compression using key views and bounded integer sequence encoding.
I3D
(2019)
Erik Herrmann
,
Han Du
,
Noshaba Cheema
,
Janis Sprenger
,
Somayeh Hosseini
,
Klaus Fischer
,
Philipp Slusallek
Adaptive gaussian mixture trajectory model for physical model control using motion capture data.
I3D
(2019)
Christian Luksch
,
Michael Wimmer
,
Michael Schwärzler
Incrementally baked global illumination.
I3D
(2019)
Patrice Robitaille
,
Michael J. McGuffin
Increased affect-arousal in VR can be detected from faster body motion with increased heart rate.
I3D
(2019)
2018
Alain Juarez-Perez
,
Marcelo Kallmann
Fast behavioral locomotion with layered navigation meshes.
I3D
(2018)
Floyd M. Chitalu
,
Christophe Dubach
,
Taku Komura
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs.
I3D
(2018)
Weidan Xiong
,
Pengbo Zhang
,
Pedro V. Sander
,
Ajay Joneja
Shape-inspired architectural design.
I3D
(2018)
Ruofei Du
,
Ming Chuang
,
Wayne Chang
,
Hugues Hoppe
,
Amitabh Varshney
Montage4D: interactive seamless fusion of multiview video textures.
I3D
(2018)
Eric Heitz
,
Stephen Hill
,
Morgan McGuire
Combining analytic direct illumination and stochastic shadows.
I3D
(2018)
Alex Frasson
,
Tiago Augusto Engel
,
Cesar Tadeu Pozzer
Efficient screen-space rendering of vector features on virtual terrains.
I3D
(2018)
Iana Podkosova
,
Hannes Kaufmann
Mutual collision avoidance during walking in real and collaborative virtual environments.
I3D
(2018)
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2018, Montreal, QC, Canada, May 15-18, 2018
I3D
(2018)
Julien Philip
,
George Drettakis
Plane-based multi-view inpainting for image-based rendering in large scenes.
I3D
(2018)
Hao Jiang
,
Zhigang Deng
,
Mingliang Xu
,
Xiangjun He
,
Tianlu Mao
,
Zhaoqi Wang
An emotion evolution based model for collective behavior simulation.
I3D
(2018)
Benjamin Keinert
,
Jana Martschinke
,
Marc Stamminger
Learning real-time ambient occlusion from distance representations.
I3D
(2018)
Sai-Keung Wong
,
Yi-Hung Chou
,
Hsiang-Yu Yang
A framework for simulating agent-based cooperative tasks in crowd simulation.
I3D
(2018)
Gregor Mückl
,
Carsten Dachsbacher
Transport path precomputation for real-time room reverb.
I3D
(2018)
Kai Xiao
,
Gabor Liktor
,
Karthik Vaidyanathan
Coarse pixel shading with temporal supersampling.
I3D
(2018)
2017
Sahithi Podila
,
Ying Zhu
Animating escape maneuvers for a school of fish.
I3D
(2017)