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On Ray Reordering Techniques for Faster GPU Ray Tracing.
Daniel Meister
Jakub Boksanský
Michael Guthe
Jirí Bittner
Published in:
I3D (2020)
Keyphrases
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ray tracing
implicit surfaces
image synthesis
graphics hardware
ray casting
photorealistic
texture mapping
computationally intensive
real time
memory efficient
image space
parallel computing
integral image
three dimensional
general purpose